Ratters

Ratters are the trackers, rogues, and criminals of the cities, digging up things that have been forgotten. They use fast paws and a hardy constitution to survive all manner of danger and traps, whether it’s dodging lightning activated by an ancient pressure pad, or running away from the city guard after stealing a loaf of bread. When confronted with a fight, ratters cling to the shadows, favoring stealth and guile instead of a face-to-face confrontation.

Typical Ratters
Ratters often work to maximize their speed and tenacity. Flexible, dark-colored armor works much better than heavy armor that shines when so much as a candle gets near it. They also prefer weaponry that is easily concealed, allowing the ratter to attack from the shadows. While a ratter’s work often causes them to mingle with the lower classes of society, dogs from all walks of life can pick up a blackened blade and fight in the darkness for what’s right. Fettles and runners, however, tend to make some of the best (and more notorious) ratters.

View on the Code
Most ratters have a very shaky grasp of the law in general, let alone the Code. They care more about their own instincts and opinions on what is the right thing to do — everything else generally focuses on concrete problems like protecting a starving family from the neighborhood toughs. If a ratter had to pick one tenet of the Code to follow, though, she’d be most likely to gravitate to “bite only those who endanger you.”

View on Other Callings

 * Artisans: You can do some amazing tricks. If you’re so smart, though, why haven’t you figured out a way to help the people who need it?
 * Guardians: Pull your cloak around your shiny breastplate, and put your sword away. This isn’t the kind of battle you can win.
 * Hunters: Hunting creatures in the wild is a noble goal, but I don’t need to travel through the woods to find monsters.
 * Shepherds: Faith is a luxury. If you care about being a good dog, get your head out of the clouds and help me.
 * Strays: Leaving the city behind and living on your own isn’t noble; it’s selfish. You refuse to see the pain living behind city walls.

Rucksack
One simple melee weapon, one simple ranged weapon, one set of light armor, a hooded lantern, rations, 50 feet of rope, and a set of ratter’s tools gained under unusual circumstances.

Character Creation
The unusual circumstances in which your dog acquired their ratter's tools (talk with your Guide about making up your own if none of these fit with your dog):
 * Stamina  dice: d8 per level
 * Stamina points: 8 + Constitution modifier per level
 * Primary abilities: Constitution and Dexterity
 * Skills: Choose two from Balance, Bluff, Notice, Perform, Persuade, Search, Sense Motive, Sneak, Steal, and Traverse
 * First tricks: Simple Weapon Aptitude, Light Armor Aptitude, and choose one from either Precise Attack or Second Wind.
 * 1) Won in a game of dice, even though the other players were cheating.
 * 2) Found in the rucksack of a lost pioneer.
 * 3) Bought from a shady dealer, no questions asked.
 * 4) Given to you by your mentor and friend before she died.
 * 5) Stolen from an obnoxious dog passing through Pugmire.
 * 6) Made by your cousin, when you told him of your cause.