Abilities

Every character, from the most heroic warrior to the lowliest cur, has six abilities.Even monsters and people from other species have abilities! Nearly every roll you make in Pugmire is based on one of these abilities, so they’re important for everyone. Each ability has a score and a modifier.

The scores generally range from 1-20. Traditionally in character creation, you assign one of the following numbers to each ability: 15, 14, 13, 12, 10, and 8. However, different Guides may use different methods of ability score creation.

Whenever your dog takes an action that involves one of her six abilities, you can check to see if your character has a relevant skill for the roll.

Abilities

 * Strength: The ability to apply physical force.


 * Dexterity: Physical coordination and agility.


 * Constitution: Overall hardiness and resistance to pain


 * Intelligence: Mental skill and knowledge.


 * Wisdom: Wit and common sense.


 * Charisma: Personality and likability.

Primary Abilities by Calling
Each calling has two of the abilities marked as primary abilities. These two abilities are the ones the calling uses the most, particularly as part of their calling tricks. They also allow the dog to use her proficiency bonus for saving throws.