Weapons

Using Weapons
For each weapon your dog wields, she uses an ability modifier when attacking with it, a proficiency bonus if she has the right aptitude trick, and an amount and type of damage she deals when she hits. Some weapons also have additional rules, known as qualities. Unless a weapon has the quality of “finesse” or “ranged,” add the character’s Strength modifier to all attack and damage rolls. Ranged weapons use the dog’s Dexterity modifier to all attack and damage rolls, while finesse weapons can use either the Strength or Dexterity modifier to both the attack and damage rolls.

Weapon Qualities

 * Ammunition: You can make a ranged attack only if you have ammunition to fire from the weapon. Drawing the ammunition from a quiver, case, or other container is part of the attack. After every combat in which the ranged weapon was used more than once, make a Dexterity saving throw. If the roll beats difficulty 10, the dog recovers or conserves enough ammunition to use it again next combat. Otherwise, the container of ammunition is expended, although the dog can carry more than one container. A weapon with the ammunition quality is assumed to have one container of ammunition at the start of a story — any ammunition listed in the dog’s rucksack are assumed to be extra containers.
 * Finesse: When making an attack with this weapon, you can use either your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
 * Light: A light weapon is small and easy to handle, which means a dog can use one light weapon in each paw. A character with two weapons only gets one attack, however.
 * Loading: This weapon takes a long time to load. As such, you can fire this weapon only once per turn, regardless of how many attacks you can normally make (such as through tricks).
 * Ranged: This is a ranged weapon, and is listed with two numbers. The first is the weapon’s normal range in feet, and the second is the weapon’s maximum range. When attacking a target beyond normal range, the roll has a disadvantage. You can’t attack a target beyond the weapon’s maximum range.
 * Reach: Weapons with reach can attack targets up to five feet away, and the attacker does not need to disengage if they use their reach to attack.
 * Thrown: Thrown weapons are melee weapons that can be turned into ranged weapons. Use the same ability modifier for the attack and damage roll that you would use for a melee attack: Strength, or Strength/Dexterity for weapons with the finesse quality.
 * The smaller, first number is the typical range for the weapon. To make an attack past this distance, your dog has to attack with disadvantage. The larger number is the maximum distance, the dog cannot throw a weapon past this.
 * Two-pawed: This weapon requires two paws to use.